

In multiplayer, the Needler exists for the same reason that Dan shows up on the roster of Street Fighter. It is able to actually kill players in Combat Evolved, but its best use comes in draining shields before switching to something else. The Plasma Pistol is at its low point in the series here, lacking its vehicular stopping power or its quick charge. The weapon's lack of ammo concerns also makes it a decent replacement for the AR when you can find it.įuture games in the series toyed around with the Oddball, but Combat Evolved's version was pure and detailed. You can use the Covenant Plasma Rifle to similar effect, as its stunning shots will mean instant death if you can get behind someone and charge in for a back whack. It's usually placed on maps near tunnels and blind corners, giving you plenty of opportunities to get the drop on opponents. There is a lot of focus on range in Halo's arsenal, so much so that the game's Shotgun packs a punch even at a medium distance. The SPNKR Rocket Launcher turns you into a charging bull of destruction (especially when paired with the Active Camouflage), but the limited ammo makes it a weapon best used to clear out an opposing nest or make up a score deficit. The Sniper Rifle gives you range without completely shielding you from crack pistol shots, forcing players to find the perfect spot to camp and surprise foes. It's a small collection of situational tools that will slaughter someone who is relying solely on starting gear. You might wonder, with such a powerful starting weapon, why would anyone ever want to change things up? That's the beauty of the remainder of the arsenal. Every new opponent is a new challenge, so the thrill of victory is that much sweeter when you start racking up the kills. A spawning player can kill a player on a rocket launching killing spree if his reflexes are fast enough. Combat Evolved is truly a test of skill, as each player has a tool of destruction right from the get go.

Some, including staff that have passed through Bungie over the years, have argued that the deadly accurate nature of this weapon made the game unbalanced, but I'd argue the opposite. Scoring three headshots will kill anyone not using an Overshield, making the pistol your primary damage dealer. Pressing Y will switch you over to the star of the show, the always controversial three shot M6D. It is also a much better melee tool than the Pistol, especially when quickly combined with a grenade for the always lethal Double Melee combo. Of course, we all know this isn't the case, and the AR is mainly a great backup for cleaning up unshielded enemies after a long pistol duel. This reliable bullet hose is the standard tool of many newer players, as logic would dictate that an automatic machine gun would beat out a sidearm in the long run.

The first gun you see when loading onto Chill Out is the Assault Rifle.
