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D&d 5e slime race
D&d 5e slime race








d&d 5e slime race

Once I have a better idea of where and how they fit into the lore, I'll have a better idea of what psychic powers they actually have. For example, I don't have a good grasp on what syrups are or can do aside from being generically psychic. As I start writing up the fluff for these guys, new ideas will probably shake out of that that will cause this race to evolve into its own thing. Honestly, these are in a pretty basic state right now, and lacking in fluff and lore. Swirls allow you to combine up to three flavors, if you think it's worth it. Likewise, strawberry, mint, and lemon represent a set of fire-cold-lightning, and cherry, blueberry, and grape represent the same set flowing in the opposite direction. Chocolate, vanilla, and caramel represent one set of necrotic-radiant-psychic, while peanut butter, coconut, and butterscotch represent the same set except the weaknesses flow in the opposite direction. But it really comes down to a couple different elemental rock-paper-scissors sets. There's a lot there, so it might be difficult to parse at first glance. Syrups are mentally resilient and possess both telepathy and telekinesis. They are resistant to bludgeoning damage. Gummies can stretch for extra reach, and bounce when they fall to get extra air. They're also sticky and can climb walls or grapple as a reaction to being touched. Mousses can, in addition to changing shape, also change color and texture to mimic objects. Not sure if this should spend hit dice or run off of limited uses per long rest. Separate from their flavors, they also have four different subraces: the healthy custards, mimicking mousses, the elastic gummies, and the psychic syrups.Ĭustards are made of a restorative slime that can clean and mend objects, as well as heal wounds. They come in a variety of flavors, which influences their elemental affinity, giving them special strengths and weaknesses. They can squeeze through tight spaces, escape from restraints, and deal acid damage to people they're grappling with no save (currently). Intelligent, civilized slimes that usually adopt a specific shape (usually, but not necessarily, humanoid). One change is that they're now known as bellarians instead of alluvians (bellaria is apparently the Latin word for dessert?). I don't have any fluff in the doc just yet, so check the previous thread for fluff. It's been a while since I posted the original thread on this subject, but I'm finally back with an actual build for the race.










D&d 5e slime race