

They need to blend a little better with the texture. In high-res, I think the cracks need to blend more, so the texture is more versatile. The original Doom Step6 does have visible cracks - but with the low-resultion, it can be applied in any theme. It needs to have a more neutral look that can blend in any situation. Step6, similar to Brown1, has cracks that are too visible. I think it needs to have more of a matte look, with sharper edges. It looks too glossy - almost as if it belongs in Doom3. ExitDoor is high quality, but I think it doesn't fit with the rest of the textures.

I'm not sure exactly what needs to be done, but I think it needs some reworking. Currently, the whole step looks like it is made out of glass. I think the detail needs to be sharper on it. It needs to blend better with the texture and be a darker green. The slime is too bright green in Stone3, I think. The Startan textures you did are a better example of textures that can be used in any theme. I think it needs to be a compromise between high-tech and factory. Your version of Brown1 only seems to fit in an old factory setting, since the cracks make it appear old. For example, the same wall texture could be used as a tech base texture, or an old factory texture. The original Doom textures were so low-resolution that they could be used pretty much anywhere. This makes it so the texture only fits in a few scenarios. I think the cracks are too visible in Brown1. The doors are really nice, and floor6_2 is a huge improvement over the old one. Thanks for the link! I really like some of the new textures - especially the Nuke/Slime textures.
